Monday, April 21, 2008
Wednesday, April 16, 2008
Kid in a candy store
Just found a fantastic site for all of us who are fascinated by science: ScienceBlogs.com. I'm having a great time gobbling down the blogs on behavioral and neurological research, such as Cognitive Daily and The Frontal Cortex. But the site also links to blogs on physical science, environment, medicine and health, and more.Monday, April 14, 2008
Learning watch: new research
Here's an article by Howard Wolinsky about gender differences in processing language. Doug Burman, a researcher at Northwestern University's Developmental Cognitive Neuroscience Laboratory, says that language areas in girls' brains are more active than in boys' -- and girls process language differently than boys do.Scientists aren't sure if these differences persist into adulthood, but the research suggests that males rely more on sensory vision and hearing centers in working with language, while females use more abstract brain regions for the same tasks.
The result is that how information is given -- through the ear or through the eye -- is more important to males than to females.
In your workshops, have you noticed any differences between men and women in processing language? Are visual aids stickier for one gender than for the other? What's the best way to get your message across?
Thursday, April 10, 2008
Good words
Wednesday, April 2, 2008
Good words
Thursday, March 27, 2008
11 Ways Trainers Can Create Terrific Role Plays: Part Four
Facilitation10. Applaud. Praise and validate the role players' work. Thank them for their contributions. Point out where they used the learning points and how it led to a successful outcome. Applaud them for taking the risk of role playing.
11. When "failures" happen, focus on the process rather than the person. When role players don't follow the learning points, say (for example), "Well, that certainly put him in his place. What might be some of the drawbacks to handling it that way?" Discuss the behaviors. Have the role players try the same situation again, with suggestions from other participants. Thank the role players for providing good material for discussion. After all, the whole group will learn from things that don't work out as well as from those that do.
Role plays can be a great teaching tool, with your help. You can design, introduce and facilitate them so learners:
- Know what they're supposed to be doing
- Aren't afraid of being judged
- Feel free to experiment and have fun
With less anxiety and more targeted learning, who knows? Maybe role plays will become your company's favorite learning technique.
Reprinted with permission from Training Today.
Monday, March 24, 2008
11 Ways Trainers Can Create Terrific Role Plays: Part Three
4. Focus on a small, important piece of behavior. Don't try to do too much in a single role play. If you're training people in a process, work it section by section. For example, in sales training, focus on establishing rapport, then on asking probing questions, etc. -- perhaps with different participants playing the salesperson in each section.
- 5. Don't be afraid of "negative models." You can inject a lot of humor -- and learning -- into a workshop by asking people to "do everything wrong." For example, in the customer service situation, ask the person playing the rep to come up with three bad ways to handle the complaining customer (such as sounding bored, using sarcasm, and shouting at her), and then let the participants discuss why those approaches didn't work -- the consequences of not using the new learning. You can generate a lot of energy with this exercise, and the humor helps break the ice for further role playing.
Instructions
6. Take role players off the hook. Tell them, "You're not you in this role play, you're somebody else just like you." Refer to the character by another name, not the role player's name. Creating distance between the character and the self means participants don't have to own any errors they make -- they're not really "their" mistakes. Sometimes it helps to set role plays at a fictional company similar to the real one.
7. Strive for a better -- not a perfect -- interaction. Let participants know that you'll applaud any success, even a small one.
8. Bring a sense of fun to the exercise. Keep it light. People learn better through humor, liveliness, and enjoyment.
9. Share the risk. Let role players work in teams, sharing solutions and coaching each other. Have the team come up to the front, so the person who is actually doing the role play can turn to his team for advice. Have team members replace each other in the role, as in tag-team wrestling, so no one has to do the entire exercise by herself.
To be continued...